Difference between revisions of "Server Changes"
Jump to navigation
Jump to search
(3 intermediate revisions by the same user not shown) | |||
Line 2: | Line 2: | ||
It may miss out some bug fixes and some changes may not be tracked. | It may miss out some bug fixes and some changes may not be tracked. | ||
+ | |||
+ | == 0.2.8 == | ||
+ | |||
+ | * Fixed a bug that caused players to stay on fire when respawning. | ||
+ | * The "engine" element in the server.xml is now deprecated, you must now use the "game" element. | ||
== 0.2.7 == | == 0.2.7 == | ||
+ | |||
+ | * Resources must now specify a type in the file element. Valid values are "http" or "client". | ||
+ | * Added URL decoding for query string parsing. | ||
+ | * '''Basic''' client-side files support. | ||
=== Scripting Functions Added === | === Scripting Functions Added === | ||
[[Engine.PreventDefault]] | [[Engine.PreventDefault]] | ||
− | |||
− | |||
− | |||
− |
Latest revision as of 08:25, 6 January 2015
This page documents any notable changes to new versions of the server.
It may miss out some bug fixes and some changes may not be tracked.
0.2.8
- Fixed a bug that caused players to stay on fire when respawning.
- The "engine" element in the server.xml is now deprecated, you must now use the "game" element.
0.2.7
- Resources must now specify a type in the file element. Valid values are "http" or "client".
- Added URL decoding for query string parsing.
- Basic client-side files support.