Difference between revisions of "Client Changes"
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It may miss out some bug fixes and some changes may not be tracked. | It may miss out some bug fixes and some changes may not be tracked. | ||
− | == 0.2. | + | == 0.2.8 == |
+ | |||
+ | * Fixed a bug that caused players to stay on fire when respawning. | ||
=== Scripting Functions Added === | === Scripting Functions Added === | ||
− | [[Engine. | + | [[Engine.DrawRectangle]] |
+ | |||
+ | == 0.2.7 == | ||
− | + | * Fixed a '''crash''' when loading any type 2 maps. This affected some maps in all versions of Tomb Raider IV. The maps affected were ones such as "Angkor Wat" or the "Tomb of Seth". | |
+ | * Added URL decoding for query string parsing. | ||
+ | * '''Basic''' client-side files support. | ||
− | Added | + | === Scripting Functions Added === |
− | + | [[Engine.PreventDefault]] |
Latest revision as of 08:23, 6 January 2015
This page documents any notable changes to new versions of the client.
It may miss out some bug fixes and some changes may not be tracked.
0.2.8
- Fixed a bug that caused players to stay on fire when respawning.
Scripting Functions Added
0.2.7
- Fixed a crash when loading any type 2 maps. This affected some maps in all versions of Tomb Raider IV. The maps affected were ones such as "Angkor Wat" or the "Tomb of Seth".
- Added URL decoding for query string parsing.
- Basic client-side files support.