Difference between revisions of "Engine.StartResource"

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(Created page with "== Function == <syntaxhighlight lang="javascript"> function bool Engine.StartResource(resourceName); </syntaxhighlight> === Arguments === * resourceName ** The name of the...")
 
 
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The function returns if the server was able to start the resource, possible reasons could include scripts containing errors.
 
The function returns if the server was able to start the resource, possible reasons could include scripts containing errors.
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=== Example ===
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<syntaxhighlight lang="javascript">
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// Add a handler for "start" to that we can start a resource using the chatbox.
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// It would be a good idea to check if the user is allowed to do so when possible.
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// It would also be a good idea to check the number of arguments in the array to prevent errors.
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//
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Engine.AddCommandHandler("start",function(player, commandLine, command, arguments){
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Engine.StartResource(arguments[0]);
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});
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</syntaxhighlight>
  
 
== Notes ==
 
== Notes ==
  
 
If the resource doesn't exist then an error is thrown.
 
If the resource doesn't exist then an error is thrown.

Latest revision as of 07:00, 12 August 2014

Function

function bool Engine.StartResource(resourceName);

Arguments

  • resourceName
    • The name of the resource to start.

Description

This function will attempt to start the resource.

Returns

The function returns if the server was able to start the resource, possible reasons could include scripts containing errors.

Example

// Add a handler for "start" to that we can start a resource using the chatbox.
// It would be a good idea to check if the user is allowed to do so when possible.
// It would also be a good idea to check the number of arguments in the array to prevent errors.
//
Engine.AddCommandHandler("start",function(player, commandLine, command, arguments){
	Engine.StartResource(arguments[0]);
});

Notes

If the resource doesn't exist then an error is thrown.