Engine.SpawnPlayer
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Function
function Engine.SpawnPlayer(player);
function Engine.SpawnPlayer(player, room, x, y, z, rotation, startingHealth = 1000);
Arguments
- player
- The player to spawn.
Optional Arguments
- room
- The room index the player should spawn in.
- x
- The x position to spawn at.
- y
- The y position to spawn at.
- z
- The z position to spawn at.
- rotation
- The rotation to spawn with.
- startingHealth
- The starting health the player will spawn with, 1000 is full health.
Notes
Calling Engine.SpawnPlayer with only the player will just respawn the player in the same position and rotation.
Calling Engine.SpawnPlayer will create a new player this means that your inventory will be reset.