Difference between revisions of "Server Changes"

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It may miss out some bug fixes and some changes may not be tracked.
 
It may miss out some bug fixes and some changes may not be tracked.
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== 0.2.8 ==
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* Fixed a bug that caused players to stay on fire when respawning.
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* The "engine" element in the server.xml is now deprecated, you must now use the "game" element.
  
 
== 0.2.7 ==
 
== 0.2.7 ==
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* Resources must now specify a type in the file element. Valid values are "http" or "client".
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* Added URL decoding for query string parsing.
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* '''Basic''' client-side files support.
  
 
=== Scripting Functions Added ===
 
=== Scripting Functions Added ===
  
 
[[Engine.PreventDefault]]
 
[[Engine.PreventDefault]]
 
=== Resources ===
 
 
Resources must now specify a type in the file element. Valid values are "http" or "client".
 
 
=== Core Changes ===
 
 
Added URL decoding for query string parsing.
 
 
'''Basic''' client-side files support.
 

Latest revision as of 08:25, 6 January 2015

This page documents any notable changes to new versions of the server.

It may miss out some bug fixes and some changes may not be tracked.

0.2.8

  • Fixed a bug that caused players to stay on fire when respawning.
  • The "engine" element in the server.xml is now deprecated, you must now use the "game" element.

0.2.7

  • Resources must now specify a type in the file element. Valid values are "http" or "client".
  • Added URL decoding for query string parsing.
  • Basic client-side files support.

Scripting Functions Added

Engine.PreventDefault