Server Changes: Difference between revisions
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Created page with "== 0.2.7 == === Scripting Functions Added === Engine.PreventDefault === Core Changes === Added URL decoding for query string parsing." |
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This page documents any notable changes to new versions of the server. | |||
It may miss out some bug fixes and some changes may not be tracked. | |||
== 0.2.8 == | |||
* Fixed a bug that caused players to stay on fire when respawning. | |||
* The "engine" element in the server.xml is now deprecated, you must now use the "game" element. | |||
== 0.2.7 == | == 0.2.7 == | ||
* Resources must now specify a type in the file element. Valid values are "http" or "client". | |||
* Added URL decoding for query string parsing. | |||
* '''Basic''' client-side files support. | |||
=== Scripting Functions Added === | === Scripting Functions Added === | ||
[[Engine.PreventDefault]] | [[Engine.PreventDefault]] | ||
Latest revision as of 08:25, 6 January 2015
This page documents any notable changes to new versions of the server.
It may miss out some bug fixes and some changes may not be tracked.
0.2.8
- Fixed a bug that caused players to stay on fire when respawning.
- The "engine" element in the server.xml is now deprecated, you must now use the "game" element.
0.2.7
- Resources must now specify a type in the file element. Valid values are "http" or "client".
- Added URL decoding for query string parsing.
- Basic client-side files support.