Client Changes: Difference between revisions
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It may miss out some bug fixes and some changes may not be tracked. | It may miss out some bug fixes and some changes may not be tracked. | ||
== 0.2. | == 0.2.8 == | ||
* Fixed a bug that caused players to stay on fire when respawning. | |||
=== Scripting Functions Added === | === Scripting Functions Added === | ||
[[Engine. | [[Engine.DrawRectangle]] | ||
== 0.2.7 == | |||
* Fixed a '''crash''' when loading any type 2 maps. This affected some maps in all versions of Tomb Raider IV. The maps affected were ones such as "Angkor Wat" or the "Tomb of Seth". | |||
* Added URL decoding for query string parsing. | |||
* '''Basic''' client-side files support. | |||
Added | === Scripting Functions Added === | ||
[[Engine.PreventDefault]] | |||
Latest revision as of 08:23, 6 January 2015
This page documents any notable changes to new versions of the client.
It may miss out some bug fixes and some changes may not be tracked.
0.2.8
- Fixed a bug that caused players to stay on fire when respawning.
Scripting Functions Added
0.2.7
- Fixed a crash when loading any type 2 maps. This affected some maps in all versions of Tomb Raider IV. The maps affected were ones such as "Angkor Wat" or the "Tomb of Seth".
- Added URL decoding for query string parsing.
- Basic client-side files support.