Server Changes: Difference between revisions

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It may miss out some bug fixes and some changes may not be tracked.
It may miss out some bug fixes and some changes may not be tracked.
== 0.2.8 ==
* Fixed a bug that caused players to stay on fire when respawning.
* The "engine" element in the server.xml is now deprecated, you must now use the "game" element.


== 0.2.7 ==
== 0.2.7 ==
* Resources must now specify a type in the file element. Valid values are "http" or "client".
* Added URL decoding for query string parsing.
* '''Basic''' client-side files support.


=== Scripting Functions Added ===
=== Scripting Functions Added ===


[[Engine.PreventDefault]]
[[Engine.PreventDefault]]
=== Resources ===
Resources must now specify a type in the file element. Valid values are "http" or "client".
=== Core Changes ===
Added URL decoding for query string parsing.
'''Basic''' client-side files support.

Latest revision as of 08:25, 6 January 2015

This page documents any notable changes to new versions of the server.

It may miss out some bug fixes and some changes may not be tracked.

0.2.8

  • Fixed a bug that caused players to stay on fire when respawning.
  • The "engine" element in the server.xml is now deprecated, you must now use the "game" element.

0.2.7

  • Resources must now specify a type in the file element. Valid values are "http" or "client".
  • Added URL decoding for query string parsing.
  • Basic client-side files support.

Scripting Functions Added

Engine.PreventDefault