Client Changes: Difference between revisions

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It may miss out some bug fixes and some changes may not be tracked.
It may miss out some bug fixes and some changes may not be tracked.


== 0.2.7 ==
== 0.2.8 ==
 
* Fixed a bug that caused players to stay on fire when respawning.


=== Scripting Functions Added ===
=== Scripting Functions Added ===


[[Engine.PreventDefault]]
[[Engine.DrawRectangle]]


=== Map Loading ===
== 0.2.7 ==


Fixed a '''crash''' when loading any type 2 maps. This affected some maps in all versions of Tomb Raider IV. The maps affected were ones such as "Angkor Wat" or the "Tomb of Seth".
* Fixed a '''crash''' when loading any type 2 maps. This affected some maps in all versions of Tomb Raider IV. The maps affected were ones such as "Angkor Wat" or the "Tomb of Seth".
* Added URL decoding for query string parsing.
* '''Basic''' client-side files support.


=== Core Changes ===
=== Scripting Functions Added ===


Added URL decoding for query string parsing.
[[Engine.PreventDefault]]
 
'''Basic''' client-side files support.

Latest revision as of 08:23, 6 January 2015

This page documents any notable changes to new versions of the client.

It may miss out some bug fixes and some changes may not be tracked.

0.2.8

  • Fixed a bug that caused players to stay on fire when respawning.

Scripting Functions Added

Engine.DrawRectangle

0.2.7

  • Fixed a crash when loading any type 2 maps. This affected some maps in all versions of Tomb Raider IV. The maps affected were ones such as "Angkor Wat" or the "Tomb of Seth".
  • Added URL decoding for query string parsing.
  • Basic client-side files support.

Scripting Functions Added

Engine.PreventDefault